Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV show has come back to streaming services, and it's accurate to state that fans were pleasantly surprised by the quality of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed various facets of the player's journey.
There was Lucy the vault dweller, trying to do the right thing and learning that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's leadership and creates plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the contaminated badlands.
Building Anticipation for a New Chapter
The show's first season ending unveiled a major secret about those responsible for the nuclear war that condemned a group of people in bomb-proof bunkers for an extended period. It also posed several enigmas unresolved for the upcoming chapter – and, this time, hopes are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Heading into the initial season, people were like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the feedback to the show, so now people are arriving with more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The new season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, desolate Route 66 feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its production team ensured authentic items and environments were fabricated, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” observes another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s real.”
Indeed, pretty much every element you see on-screen is practical, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is developed by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the franchise. This common understanding for the lore is apparent in the end result.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This approach will create a different viewing experience, something the creators themselves are excited to witness.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”